MK XX Bolo (Tremendous):
"Allright, Unit DNE of the line. Why did you do it? This is your Commander, Unit DNE. Report!
Why did you do it? Now, you knew your position was hopeless, didn`t you? That you`d be destroyed
if you held your ground, to say nothing of advancing. Surely you were able to compute that. You
were lucky to have the chance to prove yourself."
For a minute I thought old Denny was too far gone to answer. There was just a kind of groan come out
of the amplifier. Then it firmed up. General Bates had his cupped behind his ear, but Denny spoke right up.
"Yes, sir."
"You knew what was at stake here. It was the ultimate test of your ability to perform correctly under
stress, of your suitability as a weapon of war. You knew that. You knew that General Margrave and old Priss
Grace and the press boys all had their eyes on every move you made. So instead of using common sense, you waded
into that inferno in defiance of all logic-and destroyed yourself. Right?"
"That is correct, sir."
"Then why? In the name of sanity, tell me WHY! Why, instead of backing out and saving yourself, did you
charge? .....Wait a minute, Unit DNE. It just dawned on me. I`ve been underestimating you. You KNEW didn`t
you? Your knowledge of human psychology told you they`d break and run, didn`t it?"
"No, sir. On the contrary, I was quite certain that they were as aware as I that they held every advantage."
"Then that leaves me back where I started. Why? What made you risk everything on a hopeless attack? Why did you
do it?"
"For the honor of the regiment."
Year 2796, Deng Conflict. Field Test.
Ever since the MK I Bolo of the year 2000, all heavy tank units employed by the USA,
and later the Human Concordiat, have had the designation Bolo. Whereas the first Bolo
MKI was little more than a Abrams with upgraded electronics, a new 150 mm smoothbore gun,
and two point defense gatlings in independant turrets, newer BOLO`s rapidly became ever
more powerful and complex.
The MK X of 2235 was the first unit with a Directed Energy main weapon (a laser),
and Durachrome armor had been commonplace for several MK`s already. Also this Bolo was the first to be
Fusion powered, and only needed directions from only a single human when its preprogrammed battleplan
parameters were exeeded.
With the next MK`s of Bolos armnament and size grew, but the first true revolution after the MK X was
the MK XX of 2796, which employed enough Neural cirquitry to make it fully capable of independant, intelligent,
behavior. Since then the Bolo, already a unmissable and unstoppable force on the battlefield, has become the very
essence of warfare. Often gallant, heroic, and frequently given to self-sacrifice for the greater good, the Bolo
often was the very personification of the armored knight on his horse.
These mighty machines, never tiring, ever more powerful, ever more intelligent, ever more aware of their importance
to the Concordiat, served humanity for over fourteen centuries, right up to the end of the Human-Melconian
conflict, which nearly resulted in the extinction of both races. No Bolos were either needed or wanted after that......
With the introduction of the MK XX the Bolo was totally self autonomous. Although most Bolo units
had already operated without direct human interaction, except on the batallion level, these were the
first Bolo`s that had the intelligence to not only operate independantly on a tactical level, but also
on a strategic level. This intelligence also led to them having limited (if not slightly bloodthirsty)
personalities. Most Bolos carried a three letter designation, and were given names according to their designation.
For example, RML became "Rommel", JKE became "Jake", etcetera.
Still, independant as they were, each Bolo had the ability to carry a single human into battle. This allowed for the possibility
to intervene in the battle directly, especially if there was a heightened chance that extraordinary circumstances
should occur. Also, it became standard procedure to assign a permanent commander to any single Bolo that had been
asigned as a planets "Defense Force". This was often done in the case of small colonies, which were asigned a single
older Mark Bolo. Although a single Bolo could seldomly stop a determined invasion, it was a sufficient deterrent to
stop any raiders and pirates which might come along. Alone and forgotten, some of these mighty machines can still be
found on empty colony worlds, and their deactivation is a high priority. After all, even a old Bolo, with only partial
resources, is a tremendous force, capable of incredible feats of firepower.
The MK XX Bolo was a truly huge machine, measuring more than a hundred feet long,
fifty feet wide, and nearly fifty feet high at the top of its main turret. It looked
very blocky, with few smooth curved lines. The entire Bolo ran on four huge tracks, two
on each side, like a normal tank, and two more under the body itself. Because of this
distribution of weight the Bolo was capable of traversing all but the most difficult terrain
unhindered. Even swamps and deserts were of little concequence, as the total weight distribution
meant that the Bolo placed about the same amount of weight on a given surface as a average human
did merely walking around. And most obstacles were simply run over or shoved aside by the huge mass
of the Bolo anyway.....
The energy for the Bolo was supplied by two independant fusion plants, one on each side of the hull.
this was backed up with a emergency supply of energy from a powerful capacitor. This allowed the Bolo to operate
all weapons but the hellbores for nearly five minutes after both fusion plants were destroyed.
Placed on this huge body was a large turret which held the two Hellbores.
Also mounted in this turret were four of the Infinite Repeaters. The other twelve
Infinite repeaters were placed (together with a coaxial railgun) in turrets, five
on each side of the main body, and two facing aft (the forward battery of the MK XIX
had been deleted, because it was found that the placement of the battery weakened the
glacis plate.) There they commanded a truly huge field of fire.
Located aft of the main turret, in a slight hump, were eight 30 cm breech loading
mortars. These were slightly offset to make allowance for the sixteen magazine fed VLS
cells of the Bolo`s missile system.
The weaponry of the Bolo MK XX consisted of a large variety of weapons, but none of these
commanded more respect than its two 30 cm Hellbores. These mighty weapons were in reality a cross
between Plasma and Ion weapons. They fired a short, but intense, fusion hot bolt of ionized plasma
at a significant fraction of lightspeed. This incredible feat was accomplished by taking a small
ball of frozen Deuterium/Tritium, placing it in the breach of the hellbore, and bringing it to fusion
by laserheating it. Meanwhile the bore and the barrel of the weapon were energized with tremendous
magnetic fields. When the Deuterium/Tritium ball has been indced to fusion, the resultant plasma was
ejected out of the guns bore by its own pressure, and guided along by "packing" it in a bubble of electromagnetic fields,
much like Ball-lightning. This also prevented the fusion plasma from dissipating. By the time of the
MK XX, this "packing" was of sufficient flux density to provide the Hellbore with the range to engage
Starships in medium orbit!
The secondary armnament of the MK XX consisted of sixteen "Infinite Repeaters", four of which shared the
turret with the Hellbores, two coaxial with the main weapons, the other two on the sides of the turret,
free to move around independantly. The rest of these weapons were located in turrets around the hull.
Mounted coaxially with each of these was a electromagnetic railgun. The "Infinite Repeaters" themselves
were really heavy ion weapons, drawing their power from the main fusion plant.
Mounted behind the main turret in a slight hump were eight breech loading 30 cm mortars. These weapons provided some excellent indirect fire capability, and were capable of firing a range of different ammunitions. These weapons were supplied by a internal magazine with eight hundred rounds of ammunition. They were often used for support fire, and to hit targets that were not worthy of the Hellbores, but were out of the range of the infinite repeaters or the railguns. Next to the mortars were sixteen VLS cells, firing medium range missiles from a magazine.
The last weapons the Bolo carried were a large variety of fragmentation packs and Small caliber railguns , both for anti-personell purposes. The Fragmentation packs were little more than directional fragmentation mines (much like Claymore mines) that had been mounted in clusters around the entire tank. These mines exploded whenever a enemy soldier came into their range, and showered the enemy with high velocity forged fragments. The 20 small caliber railguns operated on a "gatling gun" principle, and fired dispersed bursts of flechettes. These were mounted casemate style in the sides of the Bolo, and had only a limited arc of fire. All of this did much to disspell the treat of enemy infantry.
The Armor of the Bolo was nothing if not incredible. The high density Flintsteel armor alone could
withstand anything short of a close nuclear blast, but it was overlaid with a ablative Durachrome
armor, which consisted of interwoven layers of refractive chrome and ceramics. This armor was both ablative
and reflective, meaning it recieved less damage from any kind of directed energy weapons.
Backing this up was a mono-permeable anti-kinetic battlescreen. This screen did not only stop all kinetic weapons,
it also partially absorbed enemy energy weapons fire, and converted it to usable energy, energy which could be used to
bolster the screen, fill depleted emergency capacitors, and to increase the firepower of the Ion cannons.
Many enemies have been defeated by a Bolo without a working powerplant, simply because they continued to fire
energy weapons into the hulk, which, although it became damaged the Bolo even further, also filled its emergency capacitors!
This Tank uses modified starship rules for its weaponry and engines. See Revised Starship Rules for Phase World for more details.
Model Type: Human Concordiat MK XX Bolo (Tremendous)
Vehicle Type: Continental Siege Unit.
Crew: None, provisions for one commander.
M.D.C. By Location:
30 cm Hellbore (2, turret): | 300 each (Durachrome armor adds 90) | |
Infinite Repeaters (4, turret): | 150 each (Durachrome armor adds 50) | |
Small Caliber Railguns (20, main body): | 50 each | |
Combined Infinite Repeater/35 mm Railgun Turrets (12, main body): | 150 each (Durachrome armor adds 50) | |
[1] Tractor Treads (4): | 500 each | |
[2] 30 cm Mortars (8): | 100 each (Durachrome armor adds 30) | |
[2] VLS Missile system: | 200 (Durachrome armor adds 60) | |
[3] Commanders Compartment: | 1,000 | |
[3] Fusion bottles (2,main body): | 1,200 | |
[4] Main Turret: | 1,000 (Durachrome armor adds 300) | |
[5] Main Body: | 5,000 (Durachrome armor adds 1,500) | |
[6] Battle Screen: | 4,000 |
Notes:
Special: Durachrome ablative armor recieves only half damage from Energy weapons like lasers, plasma cannons
and particle beams.
[1] Destroying one of the treads does not slow down the Bolo. Destroying two of the treads lowers the speed to
half of normal. Destroying three treads lowers speed to one fifth of normal, and destroying all treads stops the
Bolo. Since all treads are located under or are protected by armor, they are difficult targets to hit and are -2 to
strike (does NOT require a called shot)
[2] The mortars/VLS cells are located in the top armor of the main body and are small
and difficult targets to hit. Attacker must make a called shot, and is -2
to strike.
[3] In reality this is how much damage needs to be done to the main body for a weapon
to hit either a Fusion plant or the commanders compartment through the Bolo`s armor. The Bolo has two fusion plants.
Even if both are destroyed, the Bolo still has emergency power. (see special equipment)
[4] Destroying the main turret wil also Destroy all weapons located in it. Since the Bolo
no longer needs to supply the Turret with power, it can redirect its energy and attention to the remaining weapons.
These gain one attack per round.
[5] Depleting the MDC of the
main body will NOT put the Bolo out of commission. Although it can no longer move, it still retains
emergency power, and can continue to fire its remaining weapons at half their normal attacks.
If twice the MDC of the main body is done to the Bolo, its main processor and emergency power are
destroyed, and the Tank is finally silenced.
The Bolo itself will be an unsalvageable wreck, and no useful information can be gained from it.
[6] Battlescreen absorbs all kinetic energy weapons like Railgun rounds and explosions, and absorbs
half of the power of any incoming energy weapons fire. This is regardless of how much MDC the screen has left.
Base regeneration is 5% per melee (200 MDC). See
also Special Equipment.
Speed:
Road Speed: 55 Mph (90 kph), with a 75 Mph (120 kph) Sprint speed for 8 melees. Can only sprint once every
40 melees.
Note: The Road Speed is a more or less hypothetical thing for a Bolo, since any
reasonably flat surface is roadlike enough for it. The effect of difficult terrain is left up to the GM, but a Bolo
can handle almost any terrain, given enought time.
Atmospheric Propulsion: None.
Underwater: The Bolo can use its tracks to travel up to
a maximum speed of 30 mph (48 km) across the sea bottom.
Maximum Ocean Depth: 2 miles (3.2 km)
Maximum Range: Effectively Unlimited by drive systems. Has supplies for commander for two weeks.
Statistical Data:
Length: 105 feet (31.5 meters)
Height: 45 feet (13.5 meters) from bottom of tracks to top of turret.
Width: 55 feet (16.5 meters)
Weight: 14,500 tons (13,000 metric tons)
Power System: Advanced Fusion with 30 year life span.
Cargo: None.
Market Cost: 500 million credits. Not available on the Black Market.
Weapon Systems: Note: Space ranges are given for when the Bolo is used on airless moons and other similar locations.
Sensors & Special Equipment:
Has all the normal sensors and equipment of Robots and Armored
Vehicles in Rifts plus the following special features.
GM Note: To properly play a Bolo it should be given a very chivalrous personality, but at the same time a sufficiently bloodthirsty one. A Bolo from the Books is best likened to a Knight of Old: a chivalrous and bloodthirsty lout who could be friendly, polite, and self-sacrificing, even (especially) when actively engaged in sowing death and destruction.
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[Bolo, Hellbore, Concordiat, Deng, and Melconian are all Trademark and Copyrighted by Keith Laumer.]
[Excerp from "Field Test" is Copyright 1990 by Keith Laumer.]
This writeup is dedicated to Keith Laumer, a great writer who is no longer with us. He gave us Bolos, Retief, Little five-eyed sticky fingers (Groaci), and a myriad other great characters in his wonderful stories. Science Fiction is not the same without him: a piece of the Golden Age left when he died.
By Mischa (E-Mail Mischa).
Copyright © 2000, Mischa. All rights reserved.